Keywords

text, technology, curriculum, primary education, video games, recreational technology, cognitive development, elementary school education, technology, learning

Abstract

This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. technology, child development, media literacy, etc.) I hope to demonstrate a need for change; and, at the end of my research, be able to make recommendations for curriculum adaptations that will work within the current educational structure. These recommendations will be made with respect to budget and time constraints.

Notes

If this is your thesis or dissertation, and want to learn how to access it or for more information about readership statistics, contact us at STARS@ucf.edu

Graduation Date

2007

Semester

Fall

Advisor

Dombrowski, Paul

Degree

Doctor of Philosophy (Ph.D.)

College

College of Arts and Humanities

Department

English

Degree Program

Texts and Technology

Format

application/pdf

Identifier

CFE0001970

URL

http://purl.fcla.edu/fcla/etd/CFE0001970

Language

English

Release Date

November 2007

Length of Campus-only Access

None

Access Status

Doctoral Dissertation (Open Access)

Share

COinS