Study on the dynamical behavior of a real-time distributed simulation system
Abbreviated Journal Title
distributed simulation system; self-organized criticality; SOC; war; games; battlefield simulation; SELF-ORGANIZED CRITICALITY; TRAFFIC JAMS; Computer Science, Interdisciplinary Applications; Computer Science, ; Software Engineering
The typical time-critical distributed simulation system in military applications involves a large number of entities that interact with each other in real time. The dynamical behavior of this kind of system is very complicated. When there is a disturbance caused by, for example, time delay, the reaction of the system may not remain in the local area. Instead, it can propagate to a wide region and affect many entities. This paper uses a model called Self-Organized Criticality to explain the dynamical behavior of a real-time distributed simulation system. A generic war game program is used to simulate the real-time interactions among the entities on a battlefield. The dynamical behavior of the war game is recorded after a large number of runs with randomly generated initial conditions. The results show that the system demonstrates the characteristics of Self-Organized Criticality.
"Study on the dynamical behavior of a real-time distributed simulation system" (2000). Faculty Bibliography 2000s. 2676.