Keywords

intervisiblitity, occlusion, occlusion query, GPU, cluster, line-of-sight, LOS, semi-automated forces, SAF, computer generated forces, CGF

Abstract

In large scale entity-level military force-on-force simulations it is essential to know when one entity can visibly see another entity. This visibility determination plays an important role in the simulation and can affect the outcome of the simulation. When virtual Computer Generated Forces (CGF) are introduced into the simulation these intervisibilities must now be calculated by the virtual entities on the battlefield. But as the simulation size increases so does the complexity of calculating visibility between entities. This thesis presents an algorithm for performing these visibility calculations using Graphical Processing Units (GPU) instead of the Central Processing Units (CPU) that have been traditionally used in CGF simulations. This algorithm can be distributed across multiple GPUs in a cluster and its scalability exceeds that of CGF-based algorithms. The poor correlations of the two visibility algorithms are demonstrated showing that the GPU algorithm provides a necessary condition for a "Fair Fight" when paired with visual simulations.

Notes

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Graduation Date

2004

Semester

Fall

Advisor

Schiavone, Guy

Degree

Master of Science in Computer Engineering (M.S.Cp.E.)

College

College of Engineering and Computer Science

Department

Electrical and Computer Engineering

Degree Program

Computer Engineering

Format

application/pdf

Identifier

CFE0000306

URL

http://purl.fcla.edu/fcla/etd/CFE0000306

Language

English

Release Date

January 2005

Length of Campus-only Access

None

Access Status

Masters Thesis (Open Access)

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