art, game, gaming, mmorpg, technology, virtual, digital, mixed reality, Everquest2, space culture, peru, photography, screenshot, appropriation, virtual shapeshifting;
Imagination and fantasy environments created by writers and artists have always drawn people into their worlds. Advances in technology have blurred the lines between reality and imagination. My interest has always been to question the validity of these worlds and their cultures and to transcend the evolving virtual dimension by fusing it with what we perceive to be reality.
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Master of Fine Arts (M.F.A.)
College of Arts and Humanities
Studio Art and the Computer
Length of Campus-only Access
Masters Thesis (Open Access)
Kramer, Alice, "Dimensions Of Identity" (2009). Electronic Theses and Dissertations, 2004-2019. 4038.