Despite the near parity between the number of female and male gamers (Entertainment Software Association, 2014), studies on gender in videogames illustrate a culture that typically reflects hegemonic masculinity and excludes women on a multitude of levels. Because these interactions occur within real and virtual space (both online and within games), a holistic approach is warranted to analyze these mechanisms of oppression. This paper seeks to uncover the ways by which gaming culture is maintained and policed as a male-dominated space, through qualitative data collection. By using ethnographic, participant observation at a large, multi-genre convention the experiences of both male and female gamers were collected and analyzed. Their stories shed light on the means by which women are silenced, or "kept quiet," by voice chat profiling, verbal abuse, and hostile Internet communities. They are subject to strict policing of gamer identity, relegation as casual gamers, and their calls for inclusiveness all too often fall on game developers' deaf ears.
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Master of Arts (M.A.)
College of Sciences
Length of Campus-only Access
Masters Thesis (Open Access)
Charles, Christopher, "Keeping Quiet: Investigating the Maintenance and Policing of Male-dominated Gaming Space" (2016). Electronic Theses and Dissertations. 5115.
Restricted to the UCF community until August 2016; it will then be open access.