Keywords

component simulation, software architecture, video games, personal computer, virtual simulation

Abstract

Commercially available military-themed virtual simulations have been developed and sold for entertainment since the beginning of the personal computing era. There exists an intense interest by various branches of the military to leverage the technological advances of the personal computing and video game industries to provide low cost military training. By nature of the content of the commercial military-themed virtual simulations, a large overlap has grown between the interests, resources, standards, and technology of the computer entertainment industry and military training branches. This research attempts to identify these commonalities with the purpose of systematically designing and evaluating a common component-based software architecture that could be used to implement a framework for developing content for both commercial and military virtual simulation software applications.

Notes

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Graduation Date

2006

Semester

Summer

Advisor

Proctor, Michael

Degree

Doctor of Philosophy (Ph.D.)

College

College of Engineering and Computer Science

Degree Program

Modeling and Simulation

Format

application/pdf

Identifier

CFE0001268

URL

http://purl.fcla.edu/fcla/etd/CFE0001268

Language

English

Length of Campus-only Access

None

Access Status

Doctoral Dissertation (Open Access)

Included in

Engineering Commons

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