A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction
Abbreviated Journal Title
Educational computer games; Improving classroom teaching; Interactive; learning environments; Pedagogical issues; Simulations; Human-computer; interface; DROP-OUT; EDUCATION; HOME; MOTIVATION; ATTITUDES; SOFTWARE; ADOPTION; PROGRAM; EVENTS; RATES; Computer Science, Interdisciplinary Applications; Education &; Educational Research
This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009 computer era. Overall perceptions are reported along with trend, differences in perceptions by subject area taught, and differences in perception by Primary and Secondary teacher population categories. Overall game usage is reported along with association of perceptions with game usage as well as usage differences due to grade category. Among other findings, adoption of computer-based games for educational use in the classroom by exemplar Primary teacher populations appeared to be in the Late Majority stage of the Rogers Technology Adoption Curve while adoption in the classroom by exemplar Secondary teacher populations appeared to be in the beginning of the Early Majority stage. (C) 2012 Elsevier Ltd. All rights reserved.
Computers & Education
"A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction" (2013). Faculty Bibliography 2010s. 4551.