Attitudes Toward a Game-Based Approach to Mental Health
Abbreviated Journal Title
Cyberpsychology Behav. Soc. Netw.
SELF-EFFICACY; TRAINING EFFECTIVENESS; PERCEIVED EASE; MOTIVATION; PERFORMANCE; TECHNOLOGY; ACCEPTANCE; MEDIATOR; IRAQ; Psychology, Social
Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.
Cyberpsychology Behavior and Social Networking
"Attitudes Toward a Game-Based Approach to Mental Health" (2015). Faculty Bibliography 2010s. 6639.