Traditionally, movie theater audience members are passive participants. The role of the traditional spectator is to sit down in a dark theater and watch as the film unfolds. As images flash across the screen, the audience member has no obligations. All they have to do is react. However a new, more actively engaged audience member is now emerging. The new role of the active audience member can be defined as putting a conscious effort into affecting one's own movie-watching experience. The trend we are now seeing in cinema is that of an interactive experience in motion picture creation and exhibition, and it utilizes this updated spectator role to great effect. Whether the audience member has a role in actually making the film, as is the case with crowdsourced cinema, or if they are actively involved after the film is created, as is the case with shadow casts and "choose your own ending" movies, going to the movies has become a much more active experience. The fascinating implications of this interactive cinematic movement for artists, audiences, and the exhibition industry cannot be understated. This thesis will explore some of the biggest interactive trends in filmmaking and exhibition today, and then delve into the implications of these trends.
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Bachelor of Arts (B.A.)
College of Arts and Humanities
Arts and Humanities -- Dissertations, Academic;Dissertations, Academic -- Arts and Humanities
Length of Campus-only Access
Honors in the Major Thesis
Vazquez, Rebecca M., "The rise of interactive cinema and its significance for filmmakers, audiences, and the exhibition industry" (2011). HIM 1990-2015. 1763.