Title

Study On The Dynamical Behavior Of A Real-Time Distributed Simulation System

Keywords

battlefield simulation; Distributed simulation system; self-organized criticality; SOC; war games

Abstract

The typical time-critical distributed simulation system in military applications involves a large number of entities that interact with each other in real time. The dynamical behavior of this kind of system is very complicated. When there is a disturbance caused by, for example, time delay, the reaction of the system may not remain in the local area. Instead, it can propagate to a wide region and affect many entities. This paper uses a model called Self-Organized Criticality to ex plain the dynamical behavior of a real-time dis tributed simulation system. A generic war game program is used to simulate the real-time inter actions among the entities on a battlefield. The dynamical behavior of the war game is recorded after a large number of runs with randomly gen erated initial conditions. The results show that the system demonstrates the characteristics of Self-Organized Criticality. © 2000, Sage Publications. All rights reserved.

Publication Date

1-1-2000

Publication Title

Simulation

Volume

74

Issue

1

Number of Pages

11-17

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1177/003754970007400102

Socpus ID

24044542349 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/24044542349

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