Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design
Abbreviated Journal Title
Int. J. Hum.-Comput. Stud.
virtual environments; usability; multimodel interaction; presence; cybersickness; navigation; wayfinding; ANALYTIC HIERARCHY PROCESS; PERFORMANCE; FRAMEWORK; MODEL; INFORMATION; COMPUTERS; DISPLAYS; ISSUES; INPUT; Computer Science, Cybernetics; Ergonomics; Psychology, Multidisciplinary
Designing usable and effective interactive virtual environment (VE) systems is a new challenge for system developers and human factors specialists. In particular, traditional usability principles do not consider characteristics unique to VE systems, such as the design of wayfinding and navigational techniques, object. selection and manipulation, as well as integration of visual, auditory and haptic system outputs. VE designers must enhance presence, immersion, and system comfort, while minimizing sickness and deleterious aftereffects. Through the development of a multi-criteria assessment technique, the current effort categorizes and integrates these VE attributes into a systematic approach to designing and evaluating VE usability. Validation exercises suggest this technique, the Multi-criteria Assessment of Usability for Virtual Environments (MAUVE) system, provides a structured approach for achieving usability in VE system design and evaluation. Applications for this research include military, entertainment, and any other interactive system that seeks to provide-an enjoyable and effective user experience. (C) 2003 Elsevier Science Ltd. All rights reserved.
International Journal of Human-Computer Studies
"Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design" (2003). Faculty Bibliography 2000s. 4043.