Keywords
Usability; Google Glass; Android; Google; Mastery; Expert
Abstract
Given the dynamic state of technology, people are compelled to learn new ways of interacting with their environment to develop new habits. Google Glass represents one such novel and emerging technology now available to the population. How long does it take to get comfortable with new technology, so that we can maintain our level of competency as before? The Minds in Technology/Machines in Thought (MIT2) Laboratory is evaluating Google Glass for driving research and is interested in the training time required for participants to become comfortable and competent with its use. To fulfill this goal of assessing adaptation, an exploratory experiment was designed to compare training sessions of varying duration (i.e., 5 versus 10 minutes) on mathematical problem solving using both the Google Glass device and an Android phone. This study therefore represented a preliminary evaluation of the training requirements for a subsequent driving study. Participants (N = 19) were trained on both devices (a Samsung Galaxy Nexus Android Phone, and Google Glass) for either five or ten minutes. Participants were then given the task of using the device to respond to a text message by solving a cognitively demanding math equation (i.e., subtracting 17 from a four digit number). All participants used both devices, and device order was counterbalanced. Following training, each participant underwent timed experimental trials completing the math-equation, text-response task. Participants were then trained on the alternative device, tested, and timed in the same fashion. Each participant therefore completed four trials (two training sessions and two experimental sessions with each device). Participant data including number of correct responses and time to completion were analyzed. The data indicate a significant interaction between training time and device type. After five minutes of training, Google Glass users are more successful at task completion than Android users. However, after ten minutes of training, Google Glass users experienced a relative decline in success, and Android users improved not only relative to their five minute training, but also eclipse Google Glass users’ performance.
Date Created
August 2014
STARS Citation
MacArthur, K. R., Greenstein , S., Sawyer, B., & Hancock, P. A. (2014, August). PSUM: Training in Google Glass and Android. Poster presented at the 122nd annual meeting of the American Psychological Association, Washington D.C. (Abstract Only).
https://works.bepress.com/keith-r-macarthur/5/download/