Proposal Title
Submission Type
Conference Proceedings Paper
Abstract
The article considers the Twine story-game platform in relation to important critiques of earlier forms of electronic literature (specifically hypertext) from which it descends. Arguments for the significance of Twine are made based on aesthetic approaches (the fusion of literature and game culture) and the refinement of writing itself.
Included in
Digital Humanities Commons, Fiction Commons, Other Film and Media Studies Commons, Reading and Language Commons
Twine and the Challenge to Reading
The article considers the Twine story-game platform in relation to important critiques of earlier forms of electronic literature (specifically hypertext) from which it descends. Arguments for the significance of Twine are made based on aesthetic approaches (the fusion of literature and game culture) and the refinement of writing itself.
Bio
Stuart Moulthrop is Professor of English and Coordinator of the concentration in Media, Cinema, and Digital Studies at the University of Wisconsin-Milwaukee. He is the author of numerous widely discussed works of electronic literature and was a founding board member of ELO.
Anastasia Salter is Associate Professor of Games and Interactive Media at the University of Central Florida and the author or co-author of several books on digital media, including What Is Your Quest? and Flash: Building the Interactive Web.
This paper is adapted from Twining by Anastasia Salter and Stuart Moulthrop, which will be published in 2020.