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Submission Type

Virtual Engagement Session

Start Date

16-7-2020 10:00 AM

End Date

16-7-2020 11:00 AM

Abstract

Educating patients on health topics. Encouraging action on climate change. Developing body image resilience. This workshop guides participants through the specific considerations of creating e-lit for specific social effects without resorting to the dreaded “edutainment”. Participants will begin with the fundamental questions of designing for persuasion in interactive digital works: audience trends, platform applicabilities, intellectual property considerations, and more. Session based on sample texts No World 4 Tomorrow and Only, Always, Never, designed to influence students regarding climate change and patients regarding antibiotic use.

View the workshop materials at: bit.ly/elit4change

Bio

Lyle Skains (she/her) researches and teaches Creative Writing and Digital Media, exploring multimodal creativity, genre fiction, and writing and reading/playing transmedia narratives, and writing and publishing in the 21st century. Her research is largely practice-based, stemming from her work in creative writing (speculative fiction) and digital writing. She is currently a Senior Lecturer at Manchester Metropolitan University, building upon her experience as a professional writer in prose and the film and technical industries. She is the founder of Wonderbox Publishing, which publishes speculative fiction and digital fiction, aiming to explore innovations in digital and online publishing and creativity. Her digital fiction can be found at lyleskains.com; articles in Convergence, Digital Creativity, and Computers and Composition; and books with Cambridge UP, and forthcoming Emerald and Bloomsbury.

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Jul 16th, 10:00 AM Jul 16th, 11:00 AM

Designing the Future: Creating Bespoke E-lit for Social Change

Educating patients on health topics. Encouraging action on climate change. Developing body image resilience. This workshop guides participants through the specific considerations of creating e-lit for specific social effects without resorting to the dreaded “edutainment”. Participants will begin with the fundamental questions of designing for persuasion in interactive digital works: audience trends, platform applicabilities, intellectual property considerations, and more. Session based on sample texts No World 4 Tomorrow and Only, Always, Never, designed to influence students regarding climate change and patients regarding antibiotic use.

View the workshop materials at: bit.ly/elit4change