Title
Shape From Shading Using Linear-Approximation
Abbreviated Journal Title
Image Vis. Comput.
Keywords
PHYSICS-BASED VISION; 3D SHAPE; SHAPE FROM SHADING; ILLUMINANT DIRECTION; Computer Science, Artificial Intelligence; Computer Science, Software; Engineering; Computer Science, Theory & Methods; Engineering, Electrical; & Electronic; Optics
Abstract
In this paper, we present an extremely simple algorithm for shape from shading, which can be implemented in 25 lines of C code*. The algorithm is very fast, taking 0.2 seconds on a Sun SparcStation-1 for a 128 x 128 image, and is purely local and highly parallelizable (parallel implementation included). In our approach, we employ a linear approximation of the reflectance function, as used by others. However. the main difference is that we first use the discrete approximations for surface normal, p and q, using finite differences, and then linearize the reflectance function in depth, Z(x, y), instead of p and q. The algorithm has been tested on several synthetic and real images of both Lambertian and specular surfaces. and good results have been obtained.
Journal Title
Image and Vision Computing
Volume
12
Issue/Number
8
Publication Date
1-1-1995
Document Type
Article
Language
English
First Page
487
Last Page
498
WOS Identifier
ISSN
0262-8856
Recommended Citation
"Shape From Shading Using Linear-Approximation" (1995). Faculty Bibliography 1990s. 1197.
https://stars.library.ucf.edu/facultybib1990/1197
Comments
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