Distributed Database Designs And Computation Strategies For Networked Interactive Stimulations

Authors

    Authors

    X. Li; K. A. Hua;J. M. Moshell

    Comments

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    Abbreviated Journal Title

    J. Parallel Distrib. Comput.

    Keywords

    Computer Science, Theory & Methods

    Abstract

    In real-time interactive training and simulation systems, changes of the natural terrain surface and other objects are involved. Distributed geographical database and visual simulators are being built to meet the requirements of low cost and high efficiency. In this paper, four approaches for distributing terrain databases and simulation entities across loosely coupled networks of simulators are examined. An analytical model is developed, which can be used to quantitatively estimate the performance of a distributed system. An experimental simulation study is also conducted to validate the analytical method. (C) 1995 Academic Press, Inc.

    Journal Title

    Journal of Parallel and Distributed Computing

    Volume

    25

    Issue/Number

    1

    Publication Date

    1-1-1995

    Document Type

    Article

    Language

    English

    First Page

    72

    Last Page

    90

    WOS Identifier

    WOS:A1995QP81400007

    ISSN

    0743-7315

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