Shape from shading with variable albedo

Authors

    Authors

    P. S. Tsai;M. Shah

    Comments

    Authors: contact us about adding a copy of your work at STARS@ucf.edu

    Abbreviated Journal Title

    Opt. Eng.

    Keywords

    physics-based vision; shape-from-shading; albedo estimate; Optics

    Abstract

    Most traditional shape-from-shading algorithms assume that an image contains only a single object with Lambertian surface and uniform albedo values. These algorithms perform poorly on images with nonuniform albedo values. In this paper, we first discuss a linear shape-from-shading method that employs discrete approximations for the surface normal using finite differences of the depth and linearizes the reflectance function in depth directly. Next we present a simple method to cancel the effect of albedo variation. In our approach, we first estimate the albedo values for each pixel, and segment the scene into regions with uniform albedo values. However, the estimated albedo values are not accurate at the points near edges, so we apply a modified median filter to improve the result. Then we adjust the intensity value for each pixel by dividing by the corresponding albedo value before applying the linear shape-from-shading method. Experimental results are presented for several synthetic and actual images. (C) 1998 Society of Photo-Optical Instrumentation Engineers.

    Journal Title

    Optical Engineering

    Volume

    37

    Issue/Number

    4

    Publication Date

    1-1-1998

    Document Type

    Article

    Language

    English

    First Page

    1212

    Last Page

    1220

    WOS Identifier

    WOS:000072995200021

    ISSN

    0091-3286

    Share

    COinS