Title
Rendering Grass in Real Time with Dynamic Lighting
Abstract
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
Journal Title
Ieee Computer Graphics and Applications
Volume
29
Issue/Number
1
Publication Date
1-1-2009
Document Type
Article
First Page
32
Last Page
41
WOS Identifier
ISSN
0272-1716
Recommended Citation
"Rendering Grass in Real Time with Dynamic Lighting" (2009). Faculty Bibliography 2000s. 1371.
https://stars.library.ucf.edu/facultybib2000/1371
Comments
Authors: contact us about adding a copy of your work at STARS@ucf.edu