Rendering Grass in Real Time with Dynamic Lighting

Authors

    Authors

    K. Boulanger; S. N. Pattanaik;K. Bouatouch

    Comments

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    Abstract

    The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.

    Journal Title

    Ieee Computer Graphics and Applications

    Volume

    29

    Issue/Number

    1

    Publication Date

    1-1-2009

    Document Type

    Article

    First Page

    32

    Last Page

    41

    WOS Identifier

    WOS:000261998500005

    ISSN

    0272-1716

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