Title
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects
Abstract
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
Journal Title
Ieee Computer Graphics and Applications
Volume
29
Issue/Number
1
Publication Date
1-1-2009
Document Type
Article
First Page
66
Last Page
78
WOS Identifier
ISSN
0272-1716
Recommended Citation
"Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects" (2009). Faculty Bibliography 2000s. 2119.
https://stars.library.ucf.edu/facultybib2000/2119
Comments
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