Title

Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects

Authors

Authors

M. A. Shah; J. Konttinen;S. Pattanaik

Comments

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Abstract

The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.

Journal Title

Ieee Computer Graphics and Applications

Volume

29

Issue/Number

1

Publication Date

1-1-2009

Document Type

Article

First Page

66

Last Page

78

WOS Identifier

WOS:000261998500008

ISSN

0272-1716

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