Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects

Authors

    Authors

    M. A. Shah; J. Konttinen;S. Pattanaik

    Comments

    Authors: contact us about adding a copy of your work at STARS@ucf.edu

    Abstract

    The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.

    Journal Title

    Ieee Computer Graphics and Applications

    Volume

    29

    Issue/Number

    1

    Publication Date

    1-1-2009

    Document Type

    Article

    First Page

    66

    Last Page

    78

    WOS Identifier

    WOS:000261998500008

    ISSN

    0272-1716

    Share

    COinS