Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games

Authors

    Authors

    G. A. Gunter; R. F. Kenny;E. H. Vick

    Comments

    Authors: contact us about adding a copy of your work at STARS@ucf.edu

    Abstract

    We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes that player/learners are motivated simply because the content is housed inside a game. A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended educational goals, and yielding students who are entertained but who have not acquired any academic skills or knowledge. Our review of standalone educational games has shown that they are not always based on sound educational principles and theories. We contend that, if academic learning is to take place, a new design paradigm must be developed. This article discusses the RETAIN design and evaluation model for educational games that was developed to aide in the evaluation of how well academic content is endogenously immersed and embedded within the game's fantasy and story context, promoters transfer of knowledge, and encourages repetitive usage to that content becomes available for use in an automatic way.

    Journal Title

    Etr&D-Educational Technology Research and Development

    Volume

    56

    Issue/Number

    5-6

    Publication Date

    1-1-2008

    Document Type

    Article

    First Page

    511

    Last Page

    537

    WOS Identifier

    WOS:000260262600002

    ISSN

    1042-1629

    Share

    COinS