Abbreviated Journal Title
Presence-Teleoper. Virtual Env.
Keywords
PERCEIVING AFFORDANCES; INTERFACE DESIGN; VISUAL GUIDANCE; PERCEPTION; ATTENTION; MEMORY; LINKS; Computer Science, Cybernetics; Computer Science, Software Engineering
Abstract
Artifacts in an environment afford to their observers utility and function directly through specific object characteristics (e.g., mediums, surfaces, substances). Virtual environments (VEs) similarly seek to afford specific utility to their users, whether it is for training, education, or entertainment, thus it seems natural to consider basing VE designs on affordances. Such affordance-based design should yield significant benefits by providing designs that behave in more understandable and intuitive manners. These designs should be easier to learn, adapt better to user tasks, and frustrate users less by allowing use of the same skills acquired via real-world interactions. In order to realize affordance-based VE designs, the types of appropriate affordances and means of realizing these affordances must be identified. Currently, however, affordances lack a theoretical and operational basis for such application. The present paper suggests functions that affordances should support and provides a conceptual model for realizing affordances based on sensory-stimuli-substitution schemes.
Journal Title
Presence-Teleoperators and Virtual Environments
Volume
14
Issue/Number
4
Publication Date
1-1-2005
Document Type
Article
Language
English
First Page
482
Last Page
491
WOS Identifier
ISSN
1054-7460
Recommended Citation
Gross, David C.; Stanney, Kay M.; and Cohn, LT. Joseph, "Evoking affordances in virtual environments via sensory-stimuli substitution" (2005). Faculty Bibliography 2000s. 5231.
https://stars.library.ucf.edu/facultybib2000/5231
Comments
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