Caustics mapping: An image-space technique for real-time caustics

Authors

    Authors

    M. A. Shah; J. Konttinen;S. Pattanaik

    Comments

    Authors: contact us about adding a copy of your work at STARS@ucf.edu

    Abbreviated Journal Title

    IEEE Trans. Vis. Comput. Graph.

    Keywords

    caustics; real-time rendering; image-space techniques; GPU; Computer Science, Software Engineering

    Abstract

    In this paper, we present a simple and practical technique for real-time rendering of caustics from reflective and refractive objects. Our algorithm, conceptually similar to shadow mapping, consists of two main parts: creation of a caustic map texture, and utilization of the map to render caustics onto nonshiny surfaces. Our approach avoids performing any expensive geometric tests, such as ray-object intersection, and involves no precomputation; both of which are common features in previous work. The algorithm is well suited for the standard rasterization pipeline and runs entirely on the graphics hardware.

    Journal Title

    Ieee Transactions on Visualization and Computer Graphics

    Volume

    13

    Issue/Number

    2

    Publication Date

    1-1-2007

    Document Type

    Article

    Language

    English

    First Page

    272

    Last Page

    280

    WOS Identifier

    WOS:000243389100007

    ISSN

    1077-2626

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