Title
MinGPU: a minimum GPU library for computer vision
Abstract
In the field of computer vision, it is becoming increasingly popular to implement algorithms, in sections or in their entirety, on a graphics processing unit (GPU). This is due to the superior speed GPUs offer compared to CPUs. In this paper, we present a GPU library, MinGPU, which contains all of the necessary functions to convert an existing CPU code to GPU. We have created GPU implementations of several well known computer vision algorithms, including the homography transformation between two 3D views. We provide timing charts and show that our MinGPU implementation of homography transformations performs approximately 600 times faster than its C++ CPU implementation.
Journal Title
Journal of Real-Time Image Processing
Volume
3
Issue/Number
4
Publication Date
1-1-2008
Document Type
Article
First Page
255
Last Page
268
WOS Identifier
ISSN
1861-8200
Recommended Citation
"MinGPU: a minimum GPU library for computer vision" (2008). Faculty Bibliography 2000s. 89.
https://stars.library.ucf.edu/facultybib2000/89
Comments
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