Title
VIRTUAL SPACE AND PLACE: THEORY AND TEST
Abbreviated Journal Title
Mis Q.
Keywords
Virtual worlds; Second Life; virtual space; place; cognition; perception; familiarity; presence; social presence; focused immersion; SOCIAL PRESENCE; WORLDS; ENVIRONMENTS; SYSTEMS; RECOGNITION; FAMILIARITY; EXPERIENCE; BEHAVIOR; COMMERCE; SENSE; Computer Science, Information Systems; Information Science & Library; Science; Management
Abstract
Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.
Journal Title
Mis Quarterly
Volume
35
Issue/Number
4
Publication Date
1-1-2011
Document Type
Article
Language
English
First Page
1079
Last Page
1098
WOS Identifier
ISSN
0276-7783
Recommended Citation
"VIRTUAL SPACE AND PLACE: THEORY AND TEST" (2011). Faculty Bibliography 2010s. 1860.
https://stars.library.ucf.edu/facultybib2010/1860
Comments
Authors: contact us about adding a copy of your work at STARS@ucf.edu