Title

VIRTUAL SPACE AND PLACE: THEORY AND TEST

Authors

Authors

C. Saunders; A. F. Rutkowski; M. van Genuchten; D. Vogel;J. M. Orrego

Comments

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Abbreviated Journal Title

Mis Q.

Keywords

Virtual worlds; Second Life; virtual space; place; cognition; perception; familiarity; presence; social presence; focused immersion; SOCIAL PRESENCE; WORLDS; ENVIRONMENTS; SYSTEMS; RECOGNITION; FAMILIARITY; EXPERIENCE; BEHAVIOR; COMMERCE; SENSE; Computer Science, Information Systems; Information Science & Library; Science; Management

Abstract

Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.

Journal Title

Mis Quarterly

Volume

35

Issue/Number

4

Publication Date

1-1-2011

Document Type

Article

Language

English

First Page

1079

Last Page

1098

WOS Identifier

WOS:000297236000014

ISSN

0276-7783

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