Interconnections: Revisiting the Future

Authors

    Authors

    L. C. Walters; D. E. Hughes;C. E. Hughes

    Comments

    Authors: contact us about adding a copy of your work at [email protected]

    Abbreviated Journal Title

    Games Cult.

    Keywords

    virtual heritage; STEM; user-generated content; level of detail (LOD); camera-based tracking; Cultural Studies; Communication

    Abstract

    Virtual reality (VR) transports the mind beyond the two-dimensional bounds of text and photographs; it engages the imagination and forms visual and cognitive links. VR can free participants from stereotyped bounds projected by society. Interconnections: Revisiting the Future applies these innate qualities of virtual worlds to weave together individual threads of singular disciplines into a multidisciplinary tapestry of exploration. The authors are creating an accurately modeled 1964-1965 New York World's Fair where users can freely explore 140+ pavilions set on 660 virtual square acres. The myriad of pavilions offer links to multiple disciplines-science, engineering, technology, national and international political/cultural affairs, art, history, and architecture. The project provides on-site museum experiences with its partners, the New York Hall of Science and Queens Museum of Art. The three-dimensional virtual Fair environment serves as a central portal that links together not only subjects within that environment but also experiences at these partnering institutions.

    Journal Title

    Games and Culture

    Volume

    6

    Issue/Number

    6

    Publication Date

    1-1-2011

    Document Type

    Article

    Language

    English

    First Page

    538

    Last Page

    559

    WOS Identifier

    WOS:000305127300003

    ISSN

    1555-4120

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