Dense and Dynamic 3D Selection for Game-Based Virtual Environments

Authors

    Authors

    J. Cashion; C. Wingrave;J. J. LaViola

    Comments

    Authors: contact us about adding a copy of your work at STARS@ucf.edu

    Abbreviated Journal Title

    IEEE Trans. Vis. Comput. Graph.

    Keywords

    Interaction techniques; game-based virtual environments; 3D object; selection; dense and dynamic objects; Computer Science, Software Engineering

    Abstract

    3D object selection is more demanding when, 1) objects densely surround the target object, 2) the target object is significantly occluded, and 3) when the target object is dynamically changing location. Most 3D selection techniques and guidelines were developed and tested on static or mostly sparse environments. In contrast, games tend to incorporate densely packed and dynamic objects as part of their typical interaction. With the increasing popularity of 3D selection in games using hand gestures or motion controllers, our current understanding of 3D selection needs revision. We present a study that compared four different selection techniques under five different scenarios based on varying object density and motion dynamics. We utilized two existing techniques, Raycasting and SQUAD, and developed two variations of them, Zoom and Expand, using iterative design. Our results indicate that while Raycasting and SQUAD both have weaknesses in terms of speed and accuracy in dense and dynamic environments, by making small modifications to them (i.e., flavoring), we can achieve significant performance increases.

    Journal Title

    Ieee Transactions on Visualization and Computer Graphics

    Volume

    18

    Issue/Number

    4

    Publication Date

    1-1-2012

    Document Type

    Article

    Language

    English

    First Page

    634

    Last Page

    642

    WOS Identifier

    WOS:000301526500017

    ISSN

    1077-2626

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