Title

Design considerations to improve cognitive ergonomic issues of unmanned vehicle interfaces utilizing video game controllers

Authors

Authors

P. Oppold; M. Rupp; M. Mouloua; P. A. Hancock;J. Martin

Comments

Authors: contact us about adding a copy of your work at STARS@ucf.edu

Abbreviated Journal Title

Work

Keywords

Cognitive-Load; Tele-Operation; Human Computer Interaction; Public, Environmental & Occupational Health

Abstract

Unmanned (UAVs, UCAVs, and UGVs) systems still have major human factors and ergonomic challenges related to the effective design of their control interface systems, crucial to their efficient operation, maintenance, and safety. Unmanned system interfaces with a human centered approach promote intuitive interfaces that are easier to learn, and reduce human errors and other cognitive ergonomic issues with interface design. Automation has shifted workload from physical to cognitive, thus control interfaces for unmanned systems need to reduce mental workload on the operators and facilitate the interaction between vehicle and operator. Two-handed video game controllers provide wide usability within the overall population, prior exposure for new operators, and a variety of interface complexity levels to match the complexity level of the task and reduce cognitive load. This paper categorizes and provides taxonomy for 121 haptic interfaces from the entertainment industry that can be utilized as control interfaces for unmanned systems. Five categories of controllers were based on the complexity of the buttons, control pads, joysticks, and switches on the controller. This allows the selection of the level of complexity needed for a specific task without creating an entirely new design or utilizing an overly complex design.

Journal Title

Work-a Journal of Prevention Assessment & Rehabilitation

Volume

41

Publication Date

1-1-2012

Document Type

Article

Language

English

First Page

5609

Last Page

5611

WOS Identifier

WOS:000306361805159

ISSN

1051-9815

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