Measuring the flow experience of gamers: An evaluation of the DFS-2

Authors

    Authors

    K. Procci; A. R. Singer; K. R. Levy;C. Bowers

    Comments

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    Abbreviated Journal Title

    Comput. Hum. Behav.

    Keywords

    Flow; Gaming; Measurement; Construct clarification; MODELING APPROACH; ENJOYMENT; SCALE-2; STATE; Psychology, Multidisciplinary; Psychology, Experimental

    Abstract

    One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined whether a common measure of flow, the Dispositional Flow Scale-2 (DFS-2), was valid to use in the gamer population. We initially collected data from 762 undergraduate students. Of these, 314 qualified as "gamers" and were included in our analysis. Participants completed the DFS-2 based on their personal gaming experiences and the data was subjected to factor analysis. We did not find the DFS-2 to be an adequate measure of flow for the game experience and that continued examination of the construct and measure refinement is necessary. (C) 2012 Elsevier Ltd. All rights reserved.

    Journal Title

    Computers in Human Behavior

    Volume

    28

    Issue/Number

    6

    Publication Date

    1-1-2012

    Document Type

    Article

    Language

    English

    First Page

    2306

    Last Page

    2312

    WOS Identifier

    WOS:000309306000034

    ISSN

    0747-5632

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