The effects of modern mathematics computer games on mathematics achievement and class motivation

Authors

    Authors

    M. Kebritchi; A. Hirumi;H. Y. Bai

    Comments

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    Abbreviated Journal Title

    Comput. Educ.

    Keywords

    Human-computer interface; Improving classroom teaching; Interactive; learning environments; Simulations; Teaching/learning strategies; VIDEO GAMES; EDUCATION; ENVIRONMENT; STUDENTS; Computer Science, Interdisciplinary Applications; Education &; Educational Research

    Abstract

    This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and school labs reported greater motivation compared to the ones who played the games only in the school labs. Prior knowledge, computer and English language skill did not play significant roles in achievement and motivation of the experimental group. (C) 2010 Elsevier Ltd. All rights reserved.

    Journal Title

    Computers & Education

    Volume

    55

    Issue/Number

    2

    Publication Date

    1-1-2010

    Document Type

    Article

    Language

    English

    First Page

    427

    Last Page

    443

    WOS Identifier

    WOS:000279137800001

    ISSN

    0360-1315

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