Title

The effects of modern mathematics computer games on mathematics achievement and class motivation

Authors

Authors

M. Kebritchi; A. Hirumi;H. Y. Bai

Comments

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Abbreviated Journal Title

Comput. Educ.

Keywords

Human-computer interface; Improving classroom teaching; Interactive; learning environments; Simulations; Teaching/learning strategies; VIDEO GAMES; EDUCATION; ENVIRONMENT; STUDENTS; Computer Science, Interdisciplinary Applications; Education &; Educational Research

Abstract

This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and school labs reported greater motivation compared to the ones who played the games only in the school labs. Prior knowledge, computer and English language skill did not play significant roles in achievement and motivation of the experimental group. (C) 2010 Elsevier Ltd. All rights reserved.

Journal Title

Computers & Education

Volume

55

Issue/Number

2

Publication Date

1-1-2010

Document Type

Article

Language

English

First Page

427

Last Page

443

WOS Identifier

WOS:000279137800001

ISSN

0360-1315

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