A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction

Authors

    Authors

    M. D. Proctor;Y. Marks

    Comments

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    Abbreviated Journal Title

    Comput. Educ.

    Keywords

    Educational computer games; Improving classroom teaching; Interactive; learning environments; Pedagogical issues; Simulations; Human-computer; interface; DROP-OUT; EDUCATION; HOME; MOTIVATION; ATTITUDES; SOFTWARE; ADOPTION; PROGRAM; EVENTS; RATES; Computer Science, Interdisciplinary Applications; Education &; Educational Research

    Abstract

    This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009 computer era. Overall perceptions are reported along with trend, differences in perceptions by subject area taught, and differences in perception by Primary and Secondary teacher population categories. Overall game usage is reported along with association of perceptions with game usage as well as usage differences due to grade category. Among other findings, adoption of computer-based games for educational use in the classroom by exemplar Primary teacher populations appeared to be in the Late Majority stage of the Rogers Technology Adoption Curve while adoption in the classroom by exemplar Secondary teacher populations appeared to be in the beginning of the Early Majority stage. (C) 2012 Elsevier Ltd. All rights reserved.

    Journal Title

    Computers & Education

    Volume

    62

    Publication Date

    1-1-2013

    Document Type

    Article

    Language

    English

    First Page

    171

    Last Page

    180

    WOS Identifier

    WOS:000316523100017

    ISSN

    0360-1315

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