Title
Facilitating Higher-Order Learning Through Computer Games
Abbreviated Journal Title
J. Mech. Des.
Keywords
interactive learning environments; architectures for educational; technology system; simulations; teaching/learning strategies; STYLES; EDUCATION; DESIGN; Engineering, Mechanical
Abstract
Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higher-order thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higher-order learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecture-based instruction), had significant improvements when addressing questions that involved higher-order cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.
Journal Title
Journal of Mechanical Design
Volume
135
Issue/Number
12
Publication Date
1-1-2013
Document Type
Article
DOI Link
Language
English
First Page
10
WOS Identifier
ISSN
1050-0472
Recommended Citation
"Facilitating Higher-Order Learning Through Computer Games" (2013). Faculty Bibliography 2010s. 4703.
https://stars.library.ucf.edu/facultybib2010/4703
Comments
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