Title

Facilitating Higher-Order Learning Through Computer Games

Authors

Authors

Z. Siddique; C. Ling; P. Roberson; Y. J. Xu;X. J. Geng

Comments

Authors: contact us about adding a copy of your work at STARS@ucf.edu

Abbreviated Journal Title

J. Mech. Des.

Keywords

interactive learning environments; architectures for educational; technology system; simulations; teaching/learning strategies; STYLES; EDUCATION; DESIGN; Engineering, Mechanical

Abstract

Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higher-order thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higher-order learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecture-based instruction), had significant improvements when addressing questions that involved higher-order cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.

Journal Title

Journal of Mechanical Design

Volume

135

Issue/Number

12

Publication Date

1-1-2013

Document Type

Article

Language

English

First Page

10

WOS Identifier

WOS:000327593200004

ISSN

1050-0472

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