Attitudes Toward a Game-Based Approach to Mental Health

Authors

    Authors

    C. P. Kreutzer;C. A. Bowers

    Comments

    Authors: contact us about adding a copy of your work at [email protected]

    Abbreviated Journal Title

    Cyberpsychology Behav. Soc. Netw.

    Keywords

    SELF-EFFICACY; TRAINING EFFECTIVENESS; PERCEIVED EASE; MOTIVATION; PERFORMANCE; TECHNOLOGY; ACCEPTANCE; MEDIATOR; IRAQ; Psychology, Social

    Abstract

    Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.

    Journal Title

    Cyberpsychology Behavior and Social Networking

    Volume

    18

    Issue/Number

    1

    Publication Date

    1-1-2015

    Document Type

    Article

    Language

    English

    First Page

    20

    Last Page

    24

    WOS Identifier

    WOS:000347690900005

    ISSN

    2152-2715

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