Title

Attitudes Toward a Game-Based Approach to Mental Health

Authors

Authors

C. P. Kreutzer;C. A. Bowers

Comments

Authors: contact us about adding a copy of your work at STARS@ucf.edu

Abbreviated Journal Title

Cyberpsychology Behav. Soc. Netw.

Keywords

SELF-EFFICACY; TRAINING EFFECTIVENESS; PERCEIVED EASE; MOTIVATION; PERFORMANCE; TECHNOLOGY; ACCEPTANCE; MEDIATOR; IRAQ; Psychology, Social

Abstract

Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.

Journal Title

Cyberpsychology Behavior and Social Networking

Volume

18

Issue/Number

1

Publication Date

1-1-2015

Document Type

Article

Language

English

First Page

20

Last Page

24

WOS Identifier

WOS:000347690900005

ISSN

2152-2715

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