Attitudes Toward a Game-Based Approach to Mental Health
Abbreviated Journal Title
Cyberpsychology Behav. Soc. Netw.
Keywords
SELF-EFFICACY; TRAINING EFFECTIVENESS; PERCEIVED EASE; MOTIVATION; PERFORMANCE; TECHNOLOGY; ACCEPTANCE; MEDIATOR; IRAQ; Psychology, Social
Abstract
Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study was to determine if video game self-efficacy mediates the relationship between expectations and reactions to a game-based treatment for PTSD. Participants played the serious game "Walk in My Shoes" (Novonics Corp., Orlando, FL) and completed a series of scales to measure attitudes toward the intervention. Video game self-efficacy was found to be a partial mediator of expectancies and reactions. These results suggest that enhancing attitudes via self-efficacy in a clinical setting may maximize treatment effectiveness.
Journal Title
Cyberpsychology Behavior and Social Networking
Volume
18
Issue/Number
1
Publication Date
1-1-2015
Document Type
Article
Language
English
First Page
20
Last Page
24
WOS Identifier
ISSN
2152-2715
Recommended Citation
"Attitudes Toward a Game-Based Approach to Mental Health" (2015). Faculty Bibliography 2010s. 6639.
https://stars.library.ucf.edu/facultybib2010/6639
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