The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
Abbreviated Journal Title
IEEE Comput. Graph. Appl.
Keywords
graphics and multimedia; computer graphics; input devices; user; interfaces; human-computer interaction; information technology; MOTION TRACKING; Computer Science, Software Engineering
Abstract
Experience with the Nintendo Wii Remote indicates that it's an imperfect harbinger of a new class of spatially convenient devices. This tutorial presents techniques for using the Wiimote in 3D user interfaces. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.
Journal Title
Ieee Computer Graphics and Applications
Volume
30
Issue/Number
2
Publication Date
1-1-2010
Document Type
Article
Language
English
First Page
71
Last Page
85
WOS Identifier
ISSN
0272-1716
Recommended Citation
"The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces" (2010). Faculty Bibliography 2010s. 937.
https://stars.library.ucf.edu/facultybib2010/937
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