Title
Achieving O(N) In Simulating The Billiards Problem In Discrete-Event Simulation
Abstract
This paper identifies underlying issues associate with simulating those classes of problems which require both arbitrary spatial and temporal precision and which must deal the with the complexities of a multitude of asynchronous pair-wise interactions occurring among a dynamic non-uniform distribution of numerous spatial components. The principal issue of interest discussed focuses on a proposed simulation modeling methodology which dynamically sectors the trajectory space based on the number of spatial objects occupying a portion of the trajectory space (i.e. object space density). That is, the trajectory space is divided into sectors of various sizes such that each sector contains no more than some specified number of spatial components. The authors demonstrate that with such a dynamic sectoring methodology a theoretical reduction in the total number of pair-wise comparisons required during each time advancement can be achieved. Additionally, the theoretical computational complexity associated with identifying spatial conflicts will be better than O(N2) for a non-uniform distribution of N spatial objects.
Publication Date
1-1-1995
Publication Title
Winter Simulation Conference Proceedings
Number of Pages
751-756
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1145/224401.224724
Copyright Status
Unknown
Socpus ID
0029483982 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029483982
STARS Citation
Harless, Gary and Rogers, Ralph V., "Achieving O(N) In Simulating The Billiards Problem In Discrete-Event Simulation" (1995). Scopus Export 1990s. 1799.
https://stars.library.ucf.edu/scopus1990/1799