Title
Study on the network load in distributed interactive simulation
Abstract
This paper studies the dead-reckoning equations used in Distributed Interactive Simulation. Dead-reckoning equations of orders zero, one, two, and three are derived. These equations are then used in the dead reckoning of a test flight trajectory. The update rates against various thresholds are used to compare the effectiveness of the equations. The conclusions are: (1) For the dead-reckoning equations of order one and two, the most effective equations are the ones that utilize the latest update information on position, velocity, and acceleration. (2) The update rate reduces as the order of the dead-reckoning equation increases. However, the update rate differences between the second-order and third-order equations for position, and between the first-order and second-order equations for orientation are relatively small. Hence, a combination of second-order equation for position and first-order equation for orientation is a better choice.
Publication Date
1-1-1994
Publication Title
Flight Simualtion Technologies Conference, 1994
Number of Pages
202-209
Document Type
Article; Proceedings Paper
Identifier
scopus
Personal Identifier
scopus
DOI Link
https://doi.org/10.2514/6.1994-3425
Copyright Status
Unknown
Socpus ID
84997108019 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84997108019
STARS Citation
Lin, Kuo Chi and Schab, Daniel E., "Study on the network load in distributed interactive simulation" (1994). Scopus Export 1990s. 200.
https://stars.library.ucf.edu/scopus1990/200