Title
Distributed Database Designs And Computation Strategies For Networked Interactive Stimulations
Abstract
In real-time interactive training and simulation systems, changes of the natural terrain surface and other objects are involved. Distributed geographical database and visual simulators are being built to meet the requirements of low cost and high efficiency. In this paper, four approaches for distributing terrain databases and simulation entities across loosely coupled networks of simulators are examined. An analytical model is developed, which can be used to quantitatively estimate the performance of a distributed system. An experimental simulation study is also conducted to validate the analytical method. © 1995 Academic Press, Inc.
Publication Date
2-15-1995
Publication Title
Journal of Parallel and Distributed Computing
Volume
25
Issue
1
Number of Pages
72-90
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1006/jpdc.1995.1030
Copyright Status
Unknown
Socpus ID
58149322366 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/58149322366
STARS Citation
Li, Xin; Hua, Kien A.; and Moshell, J. Michael, "Distributed Database Designs And Computation Strategies For Networked Interactive Stimulations" (1995). Scopus Export 1990s. 2010.
https://stars.library.ucf.edu/scopus1990/2010