Title

Dead Reckoning And Distributed Interactive Simulation

Abstract

This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of dead reckoning is to reduce the updates required by each simulator on the network to better utilize the available bandwidth. Extrapolation formulas are derived and discussed based on network communication traffic and the amount of computation performed by simulators. Smoothing and delay compensation algorithms are also discussed. Numerical and human perspective experiment are conducted. A software tool that assesses the performance of the read reckoning algorithm is introduced.

Publication Date

4-19-1995

Publication Title

Proceedings of SPIE - The International Society for Optical Engineering

Volume

10280

Number of Pages

16-36

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1117/12.204227

Socpus ID

0029228209 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0029228209

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