Title
Dead Reckoning And Distributed Interactive Simulation
Abstract
This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of dead reckoning is to reduce the updates required by each simulator on the network to better utilize the available bandwidth. Extrapolation formulas are derived and discussed based on network communication traffic and the amount of computation performed by simulators. Smoothing and delay compensation algorithms are also discussed. Numerical and human perspective experiment are conducted. A software tool that assesses the performance of the read reckoning algorithm is introduced.
Publication Date
4-19-1995
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
10280
Number of Pages
16-36
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1117/12.204227
Copyright Status
Unknown
Socpus ID
0029228209 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029228209
STARS Citation
Lin, Kuo Chi, "Dead Reckoning And Distributed Interactive Simulation" (1995). Scopus Export 1990s. 2035.
https://stars.library.ucf.edu/scopus1990/2035