Title
Computer-Generated Forces In Distributed Interactive Simulation
Keywords
computer generated forces; Distributed Interactive Simulation.
Abstract
Distributed Interactive Simulation (DIS) is an architecture for building large-scale simulation models from a set of independent simulator nodes communicating via a common network protocol. DIS is most often used to create a simulated battlefield for military training. Computer Generated Forces (CGF) systems control large numbers of autonomous battlefield entities in a DIS simulation using computer equipment and software rather than humans in simulators. CGF entities serve as both enemy forces and supplemental friendly forces in a DIS exercise. Research into various aspects of CGF systems is ongoing. Several CGF systems have been implemented.
Publication Date
4-19-1995
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
10280
Number of Pages
251-280
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1117/12.204224
Copyright Status
Unknown
Socpus ID
0029221968 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029221968
STARS Citation
Petty, Mikel D., "Computer-Generated Forces In Distributed Interactive Simulation" (1995). Scopus Export 1990s. 2037.
https://stars.library.ucf.edu/scopus1990/2037