Title

Dynamic Obstacle Avoidance

Keywords

obstacle avoidance.; path planning

Abstract

Techniques to allow simulated entities to avoid static terrain, such as trees, buildings, rivers, etc., have been in use in Distributed Interactive Simulation (DlS) environments for many years. Avoidance of objects in motion, "dynamic obstacles", is much more complex. Although simple dynamic obstacle collision avoidance has been implemented in other systems, the resulting behavior is usually less than realistic. The Institute for Simulation and Training (1ST) has investigated techniques to allow simulated entities to make reasonably intelligent and realistic maneuvers intended to avoid dynamic (and static) objects. The goal has been to find new methods which will yield improved collision avoidance behavior without excessive computational cost. As a result of this work, 1ST has developed a novel approach to attack the DIS dynamic obstacle avoidance (DOA) problem by combining two disparate motion planning approaches: potential fields and grid based route planning.

Publication Date

4-19-1995

Publication Title

Proceedings of SPIE - The International Society for Optical Engineering

Volume

10280

Number of Pages

195-219

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

DOI Link

https://doi.org/10.1117/12.204222

Socpus ID

0029210973 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0029210973

This document is currently not available here.

Share

COinS