Title
Introduction To Distributed Interactive Simulation
Keywords
data interchange protocols; distributed simulation; simulation domains.; standards development
Abstract
During the past five years, Workshops on Standards for the Interoperability of Distributed Simulations have provided the forum for establishing standards for networking dissimilar simulations to create virtual worlds in which many subjects can interact. These virtual worlds can be used for training individuals, testing equipment, prototyping products, research and development or any application involving the interaction of groups of people in a common synthetic environment. The Distributed Interactive Simulation (DIS) Vision document1 produced by the workshop describes the domain of interest as follows. The primary mission of DIS is to define an infrastructure for linking simulations of various types at multiple locations to create realistic, complex, virtual worlds for the simulation of highly interactive activities. This infrastructure brings together system built for separate purposes, technologies from different eras, products from various vendors, and platforms from various services and permits them to interoperate. DIS exercises are intended to support a mixture of virtual entities (human-in-the-loop simulators), live entities (operational platforms and test and evaluation systems), and constructive entities (wargames and other automated simulations). Not only must DIS achieve interoperabilty among different simulations and simulation domains, it must also attain interoperability among different physical and behavioral representations of the environment, establish a means to manage these virtual worlds, and use communication networks to link them together. As the power and potential to create robust Distributed Interactive Simulation environments gains recognition, the need for establishing standards for the implementation of these principles grows dramatically. The following paper will discuss the DIS standards development effort by describing the standards infrastructure and the process by which standards are created.
Publication Date
4-19-1995
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Volume
10280
Number of Pages
3-15
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1117/12.204216
Copyright Status
Unknown
Socpus ID
0029209939 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0029209939
STARS Citation
Loper, Margaret L., "Introduction To Distributed Interactive Simulation" (1995). Scopus Export 1990s. 2044.
https://stars.library.ucf.edu/scopus1990/2044