Title
Performance of standard and modified network protocols in a real-time application
Abstract
Recent advances in computer and communications technologies have made possible the interconnection of large number of real-time training simulators via local area networks. The self-healing nature of real-time networked simulation has been found to allow for a modification based on discarding old packets whenever new state updates become available. The performance benefits obtained by implementing this modification at both the application and data-link layers are presented for two medium-access network protocols: ETHERNET and GBRAM. An analysis of a phenomenon, called the greedy node problem, in distributed simulation networks is presented.
Publication Date
1-1-1997
Publication Title
IEEE International Performance, Computing & Communications Conference, Proceedings
Number of Pages
26-32
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
0030704555 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0030704555
STARS Citation
Bassiouni, Mostafa A.; Georgiopoulos, Michael; and Chiu, Ming Hsing, "Performance of standard and modified network protocols in a real-time application" (1997). Scopus Export 1990s. 2882.
https://stars.library.ucf.edu/scopus1990/2882