Title

Performance of standard and modified network protocols in a real-time application

Abstract

Recent advances in computer and communications technologies have made possible the interconnection of large number of real-time training simulators via local area networks. The self-healing nature of real-time networked simulation has been found to allow for a modification based on discarding old packets whenever new state updates become available. The performance benefits obtained by implementing this modification at both the application and data-link layers are presented for two medium-access network protocols: ETHERNET and GBRAM. An analysis of a phenomenon, called the greedy node problem, in distributed simulation networks is presented.

Publication Date

1-1-1997

Publication Title

IEEE International Performance, Computing & Communications Conference, Proceedings

Number of Pages

26-32

Document Type

Article; Proceedings Paper

Personal Identifier

scopus

Socpus ID

0030704555 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/0030704555

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