Title
Shape From Shading Using Linear Approximation
Keywords
3D shape; physics-based vision; shape from shading
Abstract
In this paper, we present an extremely simple algorithm for shape from shading, which can be implemented in 25 lines of C code* * C code and some images can be obtained by anonymous ftp from under the directory /pub/shading.. The algorithm is very fast, taking 0.2 seconds on a Sun SparcStation-1 for a 128 × 128 image, and is purely local and highly parallelizable (parallel implementation included). In our approach, we employ a linear approximation of the reflectance function, as used by others. However, the main difference is that we first use the discrete approximations for surface normal, p and q, using finite differences, and then linearize the reflectance function in depth, Z(x, y), instead of p and q. The algorithm has been tested on several synthetic and real images of both Lambertian and specular surfaces, and good results have been obtained. © 1994.
Publication Date
1-1-1994
Publication Title
Image and Vision Computing
Volume
12
Issue
8
Number of Pages
487-498
Document Type
Article
Identifier
scopus
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/0262-8856(94)90002-7
Copyright Status
Unknown
Socpus ID
0028517239 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/0028517239
STARS Citation
Ping-Sing, Tsai and Shah, Mubarak, "Shape From Shading Using Linear Approximation" (1994). Scopus Export 1990s. 321.
https://stars.library.ucf.edu/scopus1990/321