Title
Ray Tracing And Binary Tree Computations Using Pvm
Abstract
The authors investigate the design, analysis, and implementation issues of algorithms for two computational problems-namely, ray tracing and bottom-up binary tree computation-in a distributed setting. The implementations have been performed on a cluster of workstations running on parallel virtual machine (PVM). Ray tracing algorithms for rendering computer synthesized images are computationally expensive due to the very long computing time required to calculate the intersection of each ray with all objects. The authors propose a variant of a recent static load balancing technique proposed by T. Priol and K. Boatouch (1989), where the sampling is based on partitioning the object space. This usually results in poor processor efficiency. The approach to this is to partition the image instead and use an efficient scheduling technique to allocate work to individual processors. The advantage of the distributed algorithm is that it can be used with any sequential algorithm for ray tracing. The other problem addressed is distributed binary tree computations. The tree contraction problem in a distributed setting is studied.
Publication Date
1-1-1993
Publication Title
Proceedings of the Annual Hawaii International Conference on System Sciences
Volume
2
Number of Pages
104-105
Document Type
Article; Proceedings Paper
Identifier
scopus
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/HICSS.1993.284044
Copyright Status
Unknown
Socpus ID
85063411089 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/85063411089
STARS Citation
Chandrasekharan, N. and Goel, V., "Ray Tracing And Binary Tree Computations Using Pvm" (1993). Scopus Export 1990s. 579.
https://stars.library.ucf.edu/scopus1990/579