Title

A Fast Linear Shape From Shading

Abstract

A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Zij is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.

Publication Date

1-1-1992

Publication Title

Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition

Volume

1992-June

Number of Pages

734-736

Document Type

Article; Proceedings Paper

Identifier

scopus

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/CVPR.1992.223187

Socpus ID

85037488556 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/85037488556

This document is currently not available here.

Share

COinS