Title

Characterization Of Server Performance Bottlenecks In Distributed Interactive Simulation Environments

Keywords

Computer networks; Distributed simulation; Workload characterization

Abstract

Servers running distributed simulation applications need to process a large number of small packets at the network level. This becomes a burden on the server CPUs and exhibits itself as high CPU utilization. In this paper, first, we confirm this phenomenon, then, we utilize performance analyzer tools from major processor vendors to characterize the major sources of CPU usage. In addition, the experiments run on real hardware reveal server bottlenecks within the context of new architectural features such as hyper-threading, hyper-transport and multi-core processors. © 2008 Elsevier B.V. All rights reserved.

Publication Date

8-1-2008

Publication Title

Simulation Modelling Practice and Theory

Volume

16

Issue

7

Number of Pages

746-753

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1016/j.simpat.2008.04.015

Socpus ID

48049097056 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/48049097056

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