Title
Characterization Of Server Performance Bottlenecks In Distributed Interactive Simulation Environments
Keywords
Computer networks; Distributed simulation; Workload characterization
Abstract
Servers running distributed simulation applications need to process a large number of small packets at the network level. This becomes a burden on the server CPUs and exhibits itself as high CPU utilization. In this paper, first, we confirm this phenomenon, then, we utilize performance analyzer tools from major processor vendors to characterize the major sources of CPU usage. In addition, the experiments run on real hardware reveal server bottlenecks within the context of new architectural features such as hyper-threading, hyper-transport and multi-core processors. © 2008 Elsevier B.V. All rights reserved.
Publication Date
8-1-2008
Publication Title
Simulation Modelling Practice and Theory
Volume
16
Issue
7
Number of Pages
746-753
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1016/j.simpat.2008.04.015
Copyright Status
Unknown
Socpus ID
48049097056 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/48049097056
STARS Citation
Kocak, Taskin; Engel, Jacob; and Buboltz, Jeremy, "Characterization Of Server Performance Bottlenecks In Distributed Interactive Simulation Environments" (2008). Scopus Export 2000s. 10014.
https://stars.library.ucf.edu/scopus2000/10014