Title
Soft Body Simulation With Leaking Effect
Keywords
Explicit euler integration; Physically-based simulation; Soft body
Abstract
Though there is much research on physically-based animation of soft bodies, simulating soft body objects in real-time remains challenging problem. This paper presents an algorithm for simulating leaking effects in real-time soft body simulations where fast calculation is priority. To simulate leaking effects in a soft body, geometrical cases of broken springs are defined and an algorithm rearranges the topology of neighbors in which the broken springs are connected. Then, internal forces are applied to surface points to model the leaking effect and deform the soft body. Experiments show that the soft body objects with leaking effects can be realistically simulated at interactive speeds on common hardware. © 2008 IEEE.
Publication Date
9-1-2008
Publication Title
Proceedings - 2nd Asia International Conference on Modelling and Simulation, AMS 2008
Number of Pages
390-395
Document Type
Article; Proceedings Paper
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/AMS.2008.85
Copyright Status
Unknown
Socpus ID
50249113842 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/50249113842
STARS Citation
Mesit, Jaruwan and Guha, Ratan K., "Soft Body Simulation With Leaking Effect" (2008). Scopus Export 2000s. 10298.
https://stars.library.ucf.edu/scopus2000/10298