Title
Subsurface Texture Mapping
Abstract
Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation. © 2008 IEEE.
Publication Date
1-1-2008
Publication Title
IEEE Computer Graphics and Applications
Volume
28
Issue
1
Number of Pages
34-42
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1109/MCG.2008.16
Copyright Status
Unknown
Socpus ID
38349011901 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/38349011901
STARS Citation
François, Guillaume; Pattanaik, Sumanta; Bouatouch, Kadi; and Breton, Gaspard, "Subsurface Texture Mapping" (2008). Scopus Export 2000s. 10561.
https://stars.library.ucf.edu/scopus2000/10561