Title

Subsurface Texture Mapping

Abstract

Designing and rendering translucent material requires a faithful description of its aspects as well as a realistic simulation of its interaction with light. A new method for modeling and rendering complex organic materials made up of multiple layers of variable thickness uses simple texture-mapping principles and a single-scattering computation. © 2008 IEEE.

Publication Date

1-1-2008

Publication Title

IEEE Computer Graphics and Applications

Volume

28

Issue

1

Number of Pages

34-42

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1109/MCG.2008.16

Socpus ID

38349011901 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/38349011901

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