Title
Real-Time Shading With Filtered Importance Sampling
Abstract
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU-based rendering algorithm for image-based lighting. Furthermore, we extend the algorithm with real-time visibility computation. Free from any pre-computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement. © 2008 The Eurographics Association and Blackwell Publishing Ltd.
Publication Date
1-1-2008
Publication Title
Computer Graphics Forum
Volume
27
Issue
4
Number of Pages
1147-1154
Document Type
Article
Personal Identifier
scopus
DOI Link
https://doi.org/10.1111/j.1467-8659.2008.01252.x
Copyright Status
Unknown
Socpus ID
51549119733 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/51549119733
STARS Citation
Křivánek, Jaroslav and Colbert, Mark, "Real-Time Shading With Filtered Importance Sampling" (2008). Scopus Export 2000s. 10567.
https://stars.library.ucf.edu/scopus2000/10567