Title

Rendering Trees With Indirect Lighting In Real Time

Abstract

High quality lighting is one of the challenges for interactive tree rendering. To this end, this paper presents a lighting model allowing real-time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves and by assigning them probabilistic properties. We focus mainly on precise low-frequency lighting that our eyes are more sensitive to and we add high-frequency details afterwards. The resulting model is efficient and simple to implement on a GPU. © 2008 The Eurographics Association and Blackwell Publishing Ltd.

Publication Date

1-1-2008

Publication Title

Computer Graphics Forum

Volume

27

Issue

4

Number of Pages

1189-1198

Document Type

Article

Personal Identifier

scopus

DOI Link

https://doi.org/10.1111/j.1467-8659.2008.01257.x

Socpus ID

51549100042 (Scopus)

Source API URL

https://api.elsevier.com/content/abstract/scopus_id/51549100042

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