Title
Virtual Reality In The Training Environment
Abstract
This chapter explores the role of virtual reality (VR) systems in the military training environment. It begins with a discussion of some of the current and future training challenges that VR can solve. These include enabling the warfighter to continue training despite the ever-increasing operational tempo and enabling the military to provide low-cost deployable training systems. In order to provide a framework for understanding these challenges, and some of the ongoing efforts that address them, a real-world VR application is described. Once this framework is established, the chapter then moves to an exploration of the enabling technologies that can be brought to bear on these challenges. This includes both instructional technologies as well as hardware/software technologies. Each technology is matched with a discussion regarding how these technologies can be integrated into a single VR training system within the detailed real-world example application. This chapter ends with a brief discussion of future directions for VR-based training technologies.
Publication Date
1-1-2008
Publication Title
Human Factors in Simulation and Training
Number of Pages
201-230
Document Type
Article; Book Chapter
Personal Identifier
scopus
Copyright Status
Unknown
Socpus ID
84856448849 (Scopus)
Source API URL
https://api.elsevier.com/content/abstract/scopus_id/84856448849
STARS Citation
Schmorrow, Dylan; Nicholson, Denise; Lackey, Stephanie J.; Allen, Robert C.; and Norman, Kristie, "Virtual Reality In The Training Environment" (2008). Scopus Export 2000s. 10793.
https://stars.library.ucf.edu/scopus2000/10793